[vc_row][vc_column][vc_text_separator title=”Company Profile” i_icon_fontawesome=”fa fa-building” i_color=”mulled_wine” i_background_style=”rounded-outline” title_align=”separator_align_left” add_icon=”true”][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_single_image image=”92″ img_size=”medium”][/vc_column][vc_column width=”3/4″][vc_column_text css=”.vc_custom_1509692255663{margin-bottom: 10px !important;border-bottom-width: 10px !important;padding-bottom: 10px !important;}”]

Mission & Vision

[/vc_column_text][vc_column_text]AmmoboxStudios’ mission is to deliver high quality games that brings innovation to familiar game genres. Our philosophy is in blending cutting edge technology with creativity to create an efficient development environment.

At AmmoboxStudios we believe that games bring people together in a way no other social activity could. Our games focuses heavily on immersive team gameplay that creates epic experiences.[/vc_column_text][vc_column_text css=”.vc_custom_1509693685706{margin-bottom: 15px !important;border-bottom-width: 15px !important;padding-bottom: 15px !important;}”]

Core Activity

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Company Timeline

[/vc_column_text][vc_tta_accordion][vc_tta_section title=”2017″ tab_id=”1509695490925-f706af1e-5993″][vc_column_text]

  • Finalist for IndiePrize 2017 (Casual Connect Seattle)
  • GDC / PAX East 2017
  • Seed Investment from GameFounders Accelerator

[/vc_column_text][/vc_tta_section][vc_tta_section title=”2016″ tab_id=”1509695490926-1d66ac3d-ed9f”][vc_column_text]

  • Greenlight Campaign
  • First playable build

[/vc_column_text][/vc_tta_section][vc_tta_section title=”2015″ tab_id=”1509695813993-c0b2595a-5f36″][vc_column_text]

  • Eximius (Re-branded from Project Combine)

[/vc_column_text][/vc_tta_section][vc_tta_section title=”2014″ tab_id=”1509695870848-3c45f374-7cf5″][vc_column_text]

  • Agent RX
  • Ship Client Project

[/vc_column_text][/vc_tta_section][vc_tta_section title=”2010″ tab_id=”1509695967843-e5910d65-7dda”][vc_column_text]

  • First playable build of Project Combined

[/vc_column_text][/vc_tta_section][vc_tta_section title=”2009″ tab_id=”1509696009832-2098c22a-0153″][vc_column_text]

  • Established
  • Received Grant MDEC Technopreneur Pre-Seed

[/vc_column_text][/vc_tta_section][/vc_tta_accordion][/vc_column][/vc_row][vc_row][vc_column css=”.vc_custom_1509691948162{margin-top: 20px !important;border-top-width: 20px !important;padding-top: 20px !important;}”][vc_text_separator title=”The Team” i_icon_fontawesome=”fa fa-users” i_color=”mulled_wine” i_background_style=”rounded-outline” title_align=”separator_align_left” add_icon=”true”][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_column_text css=”.vc_custom_1509694030113{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}”]

Jeremy Choo

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Founder / CEO/ Game Director

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From: Malaysia

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_column_text]Dip Sc. Information System Engineering

Jeremy is a technical specialist in Unreal Engine related technologies and currently serves as a Technical Lead and Game Director in AmmoboxStudios. He is a multi-field game developer, capable on 3D Art, programming, and technical art development.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_column_text css=”.vc_custom_1509694437184{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}”]

Shaikh Zhafri

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Co-Founder / Art Lead

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From: Malaysia

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_column_text]Degree in Games Art Development (Limkokwing University)

Zhafri is a multi-talented artist skilled in 2D and 3D art. He currently leads the Art Team in AmmoboxStudios and is involved in 3D Art production and UI Design.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_column_text css=”.vc_custom_1509694667128{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}”]

Shaman Teh

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UX Designer / UI Programmer

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From: Malaysia

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_column_text]BSc. Games Technology (Limkokwing University)

Shaman is a UI programmer and technical generalist. Apart from implementing User-Interface elements, he is also heavily involved in QA side.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_column_text css=”.vc_custom_1509694840242{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}”]

Chofni Knol

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Character Artist

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From: Netherlands

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_column_text]Chofni is a character artist and sculptor. With a following of over 6000 subscribers on Youtube, he has been doing online training videos for 3D Sculpting for several years.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_column_text css=”.vc_custom_1509695180801{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}”]

Christian Salge (Chris)

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Concept Artist

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From: United States

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_column_text]Chris is an extremely talented 3D Concept Artist specializing in Hard surface concepting and modeling. Self-taught from a young age, he now does freelancing jobs while work with AmmoboxStudios.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_column_text css=”.vc_custom_1509695167105{margin-bottom: 0px !important;border-bottom-width: 0px !important;padding-bottom: 0px !important;}”]

Cheng Ann (Mark)

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3D Modeler

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From: Malaysia

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_column_text]Mark is a highly experienced 3D artist. He has familiarized himself with a diversified set of 3D tools and texturing workflow over the many years of being a freelancer. Mark is also previously employed in Code Masters Kuala Lumpur as a 3D Artist.[/vc_column_text][/vc_column][/vc_row]