Eximius combines tactical First Person Shooter gameplay with high level strategic decision-making of a Real-time Strategy(RTS) game. The game features a competitive 5v5 team battles where players square off in a post apocalyptic urban environment.

Play as a Commander ( RTS )

Build base, train an army and call down support abilities to help your allies on the ground to gain territory.

Play as an Officer ( FPS )

Lead your infantry squad into combat and crush your enemies with your agile tactics or brute force. Capture resources for your team, upgrade weapons and equip your squad with suitable weapons.


Eximius provides a multi-role gameplay experience where each player could choose to play a diversely different role and fight not only with brawns but also with their brains. An expert shooter could be outnumbered, ambushed and overwhelmed if caught in a wrong position. While a scheming officer could be assassinated in the right moment at the frontline.

While the game is primarily focused on Player vs Player multiplayer experience, purely co-op game modes(PvE) will be launched as part of the game in later stages as episodic missions to explore the rich lore of the game.



The objective of the gameplay is to win by holding down the most victory points. Alternatively , if your forces are powerful enough , you can completely destroy your enemy’s base and win the match immediately. The command headquarters cannot be rebuilt and the game will be instantly over.

Key Features

Seamless Transition

As a commander , you are also an officer. But you have the extra capability to switch to top down RTS interface to build bases and command units. An aggressive commander can also join the battle in the frontline but they are normally expected to stay in relative safety and manage base development. Commander needs to be nominated by the team.

Base Building

As the gameplay of Eximius revolves around Team vs Team battles, each team shares a base , resource and technology tree. RTS Commander to support the battle operations by training infantry units and vehicles,building bases and call in airstrikes or support abilities.

Train Army

Commander can train AI infantry and assign them to players. Leading them as a frontline officer; your squad will fight with you sensibly , taking cover and help you both offensively and defensively.

Tactical Battles

Decide your combat roles and purchase weapons suitable to your play style and tactics. Your weapon and equipment determine your roles in the team. Respond to enemy strategy with appropriate firepower and equipments; be it vehicles , massive amount of infantry or sneaky players.

Unlock Technologies

As your resources and technology grow, you can construct increasingly powerful units such as armored vehicles, gunships and elite soldiers. Your team can also gain powerful team abilities when you tech up to new tiers. Call down artillery, deploy quick-response force or launch EMP strikes.

Battle Suit

The pinnacle of each team’s firepower is the legendary battle-suit. Equipping battlesuits allow players to use powerful abilities, have increased stats and is able to push the frontline much faster. Officers will have choice of several choice of battlesuits, each with their own play style and set of abilities.


The World

Eximius takes place in a post-apocalyptic world set in a near-future. Surviving nations exist behind large fortified walls as an evolved human kind known as ‘Homo-Eximius’ ravages through the world. Two competing organisation known as  Global Security Force (GSF) and the Axeron Corporation (AXR) is tasked to defend the walls against the mutant threat ,extract lost resources and reclaim abandoned cities for their funding nations. For a decade, the two factions grew apart in territorial dispute and eventually fall into a full armed conflict. You play as one of the faction to capture and extend territory for your funding nation.


The game will feature 2 different faction at launch. They differ in gameplay styles , aesthetics and technology. We have plans for future faction but that is not in the scope of the launched state.

Global Security Force ( GSF )

A peacekeeping organisation set up after the first initial great war; the GSF foundation is built upon the principles of securing the walls, recovering human survivors and rebuilding the civilized world. They command the largest military force in the world and operates on a near limitless budget. Nations that choose to fund GSF do so for their vast armies and their global presence.

Axeron Corporation ( AXR )

AXR is private research organisation that turned into a security contractor out of  global needs. Being at the forefront of science, many believes that this wealthy organisation holds key technologies that could bring about global peace. With limited manpower , the Axeron industrial complex produces highly advanced drones for their workforce , both for military and nonmilitary use. This elusive organisation operates in an extremely organised and stealthy manner. Nations that choose to fund AXR do so for their advanced scientific capability and confidence that they will be the solution to the growing mutant threat.


There will be 3 distinct environment type at launch:

  • Urban city
  • Industrial area
  • Sub-urbs residentials

At this point of development we are focusing on abandoned urban city theme.


Player vs Player Modes

Eximius’ multiplayer matchmaking focuses on lobby-based matches. Players create or join a lobby, before starting search. Each match will earn players with experience points , allowing them to level up and earn tech-points.

Pre-Game Setup

Pre-Game refers to a process of team customization before the game.  During lobby Players can use their earned ‘skins’ , and ‘loots’ to customise both aesthetic and gameplay upgrades. Gameplay upgrades are important tech-specialization that players can choose as a team. As each player levels up in experience, they earn Tech-Points. TechPoints are needed to pick specialization; much like an RPG skilltree. With these upgrades , players can access strategic customisation that allows them to upgrade or unlock more powerful units , abilities , weapons or battlesuits.

Co-op Missions

Eximius will feature some co-op missions at launch. Co-op missions can be played anytime and allows player to earn customised skins and aesthetic loot drop upon mission completion. Co-op missions are intended to be released by us as a continuous content support to the community. Some larger missions may require DLC expansions.

At this point of development , we have one co-op game mode which is a survival mission where team of players must survive continuous onslaught of enemies. Co-op missions such as these will have customised winning objectives.

Competitive Replay

Replay recording allows you to record and analyze match , study your winning strategies and enemy tactics. This has already been implemented in our current build.


Eximius will be built primarily for PC. We are looking into the portability to console if we have a strong external development partner. At this point we do not have the resources to build on 2 platforms at the same time.

Support Us

As a small indie team, we lacked funding and are limited by our resources. Not many publishers are willing to take a risk for a fresh gameplay that has yet to be popular due to the risk of not gaining market acceptance.

Eximius has already been in development for several years. We have had a few successes in streaming our development play sessions on our Youtube channel.  The core gameplay has already been  completed but they lack the majority of the extra content that increases the game’s variation of playability.

We want to use this platform to gain enough support to start crowdfunding. With enough funds, we could make this game a fully living reality within 2018.

Currently we are only playing the game internally among developers and our close friends. We can’t wait to share the game with our community. Earlier this year, we brought our game to GDC and PAX East, the response was overwhelming with many excited players and developers in GDC dropping by for a game or two even though we are literally unheard of.